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Geometric Algebra for Computer Science

Geometric Algebra for Computer Science

Leo Dorst, Daniel Fontijne, Stephen Mann
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Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written b
Năm:
2010
In lần thứ:
1
Nhà xuát bản:
Independely Published
Ngôn ngữ:
english
Trang:
664
ISBN 10:
0080553109
ISBN 13:
9780080553108
File:
PDF, 5.10 MB
IPFS:
CID , CID Blake2b
english, 2010
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