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Learn SpriteBuilder for iOS game development [learn how to...

Learn SpriteBuilder for iOS game development [learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games]

Itterheim, Steffen
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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.


Thể loại:
Năm:
2014
In lần thứ:
1st ed
Nhà xuát bản:
Apress/Springer
Ngôn ngữ:
english
Trang:
427
ISBN 10:
1484202635
ISBN 13:
9781484202630
Loạt:
Books for professionals by professionals
File:
AZW3 , 6.53 MB
IPFS:
CID , CID Blake2b
english, 2014
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